The Official Gran Turismo 5 Thread
#1021
I got the Furai and threw every mod at it. I could beat most of the cars but the Judd Hybride would consistently put 2+ sec a lap on me. I couldn't catch that car no matter what I tried.
I'm so frustrated. I just can't beat it.
I tried "Like the Wind" with my Veyron after doing everything I could to it with mods and it just plows into the wall every time the track takes a turn.
I'm so frustrated. I just can't beat it.
I tried "Like the Wind" with my Veyron after doing everything I could to it with mods and it just plows into the wall every time the track takes a turn.
For the circle track: remember to change the transmission to 230-240mph, draft well and never break.
I'm assuming you're still using the controller and not a wheel which could be the reason...
Last edited by The Doctor; 12-06-2010 at 11:31 PM.
#1024
Gran Turismo 5 v1.03 Update Brings Mechanical Damage
Fire up Gran Turismo 5 and you’ll be prompted to download another new update, version 1.03, weighing in at 149MB in size. No information has yet been released about exactly what this update contains (though the official PlayStation blog hinted at incoming damage tweaks earlier today, thanks @hankolerd), and GT5’s online servers are currently offline until 11:00PM EST. I’ll update this post as soon as more solid information is made available.
UPDATE: The servers are back online and an in-game news notice has been posted, but it mentions nothing of exactly what changes v1.03 contains. However, as can be seen in the online “My Lounge” options for an online race, a new “Mechanical Damage” setting is available for the event with three settings, as described by the scrolling information bar on the bottom of the screen:
* “None” – No mechanical damage.
* “Light” – Mechanical parts can be damaged, but will “automatically be repaired after a short time has passed.”
* “Heavy” – Mechanical damage will be more severe, and can only be repaired by making a pit stop. Damaged parts will be indicated with on-screen icons.
Gran Turismo 5 v1.03 Update Brings Mechanical Damage
Fire up Gran Turismo 5 and you’ll be prompted to download another new update, version 1.03, weighing in at 149MB in size. No information has yet been released about exactly what this update contains (though the official PlayStation blog hinted at incoming damage tweaks earlier today, thanks @hankolerd), and GT5’s online servers are currently offline until 11:00PM EST. I’ll update this post as soon as more solid information is made available.
UPDATE: The servers are back online and an in-game news notice has been posted, but it mentions nothing of exactly what changes v1.03 contains. However, as can be seen in the online “My Lounge” options for an online race, a new “Mechanical Damage” setting is available for the event with three settings, as described by the scrolling information bar on the bottom of the screen:
* “None” – No mechanical damage.
* “Light” – Mechanical parts can be damaged, but will “automatically be repaired after a short time has passed.”
* “Heavy” – Mechanical damage will be more severe, and can only be repaired by making a pit stop. Damaged parts will be indicated with on-screen icons.
Gran Turismo 5 v1.03 Update Brings Mechanical Damage
#1026
that was one thing I was wondering. I would like to do this with some cars
#1027
and Doctor, Im not trying to contradict you or anything like that if you took it that way. I know not everyone is as into game as I am. I was just throwing my .02 out there, merely saying it is possible.
Anyone want to trade me for my ARTA NSX?
Anyone want to trade me for my ARTA NSX?
Last edited by QYKSLVR; 12-07-2010 at 01:12 AM.
#1029
I've found the brakes on all the cars to be pretty stout. It's just like real life - you have to apply a lot of steady pressure. Only a couple of times have I been caught out, but I blame myself for coming in too fast. Most tracks, I can hit the brakes at the 100m board on a straight and be find. At Fuji and Monza, I usually hit the 150 boards at the longer straights.
I probably won't use the mechanical damage. I don't get a lot of entertainment from getting wrecked by the idiot AI putting me into a wall or barrier.
I probably won't use the mechanical damage. I don't get a lot of entertainment from getting wrecked by the idiot AI putting me into a wall or barrier.