Gran Turismo 6
#11
That looks pretty good. But then again it should since it's pure CGI and not rendered on a PS3. Risking to sound like a broken record here; this is not from GT5 but rather a digitally rendered CCX showing of what GT6 *might* look like.
Btw can some of you graphics people explain to me why exactly it is so hard to render a circular shape? Look at the vents in the interior for example, they are not perfectly round at all. It looks more like a bunch of short straight lines layed out to form a circle.
Btw can some of you graphics people explain to me why exactly it is so hard to render a circular shape? Look at the vents in the interior for example, they are not perfectly round at all. It looks more like a bunch of short straight lines layed out to form a circle.
Last edited by 4Wheels; Feb 1, 2009 at 05:57 PM.
#17
Good Christ. I had to do a double take to make sure I wasn't looking at a real car.
But yea, pure CGI render. We'll have to see how the PS3 handles that amount of detail?
Some of you were saying current games haven't even touched the capacity of the PS3? I know nothing about consoles so what are we waiting on to see this advancement occur? I was almost thinking (not knowing otherwise) that the games had peaked and that a new console would be a year or two off...
But yea, pure CGI render. We'll have to see how the PS3 handles that amount of detail?
Some of you were saying current games haven't even touched the capacity of the PS3? I know nothing about consoles so what are we waiting on to see this advancement occur? I was almost thinking (not knowing otherwise) that the games had peaked and that a new console would be a year or two off...
Thread
Thread Starter
Forum
Replies
Last Post
Chris from Cali
Gadgets & Electronics | Home Theater | Gaming
16
Oct 3, 2009 12:20 AM
4Wheels
Maserati | Alfa Romeo | General Italian
11
Aug 2, 2008 01:04 PM
Jason A
Maserati | Alfa Romeo | General Italian
6
Jun 17, 2008 10:34 AM
Bookmarks
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)





. 





